Support

User Guide

Level Group Settings 

Getting Started

In the Design Editor, select the Level Group layer in the right-side Layers panel. The Level Group settings panel will open on the left. 

  • The Level Group is an area that displays the participant's growth stage in a Growth event. Individual level items are created based on the configured maximum number of levels.
  • Each individual level includes a Level Character and a Level Board, displaying the participant's current level and growth status based on their accumulated XP.

 


Setting Option

In the Level Group settings panel, use Setting Option to configure the Max Level within the Level Group. 

 

In the Max Level section, set the maximum number of levels to display in the Growth event. 

  • The number of individual level items displayed in the Level Group changes according to the configured maximum number of levels.
  • When the maximum number of levels is changed, the individual level layer structure in the right-side Layers panel may also change.
  • Each individual level includes a Level Character and a Level Board. The Level Character and Level Board for each level can be edited separately within the corresponding level layer.

 


Position

To configure the selected Level Group's Align (alignment), Location (position), and Layer Order (front/back order), use the Position section in the Level Group settings panel. 

 

In the Align section, click the alignment icon buttons to align the selected Level Group to the left, horizontal center, right, top, vertical center, or bottom.

 

In the Location section, configure the selected Level Group's X/Y position coordinates.

  • Use mouse drag&drop to move the Level Group directly to the desired X/Y coordinates. 
  • Use keyboard shortcuts to configure the selected Level Group's X/Y position coordinates.
Function Window MAC
Move up 1px Up(↑) Up(↑)
Move down 1px Down(↓) Down(↓)
Move left 1px Left(←) Left(←)
Move right 1px Right(→) Right(→)
Move up 10px shift + Up(↑) shift + Up(↑)
Move down 10px shift + Down(↓) shift + Down(↓)
Move left 10px shift + Left(←) shift + Left(←)
Move right 10px shift + Right(→) shift + Right(→)

 

Use Layer Order to configure the front-to-back stacking order of items on the canvas relative to the selected Level Group (Forward, Backward, To front, To back). 

  • Forward: Moves the selected item forward by one level.
  • Backward: Moves the selected item backward by one level. 
  • To front: Moves the selected item in front of all other items on the canvas. 
  • To back: Moves the selected item behind all other items on the canvas. 
  • The front-to-back stacking order of items in the editor can also be configured using mouse drag&drop in the right-side Layers panel.
  • The selected Level Group's front-to-back stacking order can also be configured using keyboard shortcuts.
Function Window MAC
Move forward one level Ctrl + ] ⌘ + ]
Move backward one level Ctrl + [ ⌘ + [
Move to front Ctrl + shift + ] ⌘ + shift + ]
Move to back Ctrl + shift + [ ⌘ + shift + [

 


Size

Use the Size section in the Level Group settings panel to configure the selected Level Group's size values (width and height). 

  • When the Level Group is selected, drag the corner and side handles with the mouse to resize the selected Level Group.
  • Resizing the Level Group may also change the display positions and alignment references of the Level Characters and Level Boards contained within the group.
Function Window MAC

Freely resize along
the selected axes

Drag a corner handle Drag a corner handle

Resize proportionally 
from a corner

Shift + Drag a corner handle Shift + Drag a corner handle

Change the width/height 
along the selected axis
for resizing

Drag a side handle Drag a side handle

 


Flip

Use the Flip section in the Level Group settings panel to flip the selected Level Group vertically or horizontally. 

  • Vertically: Flips the selected Level Group vertically.
  • Horizontally: Flips the selected Level Group horizontally.

 


Style

Use the Style section in the Level Group settings panel to configure the selected Level Group's opacity and rotation angle. 

  • Appearance: Configures the opacity of the selected Level Group.
  • Angle: Configures the rotation angle of the selected Level Group.

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